Thursday, September 11, 2008

TechCrunch 50 - Session 10: Games

Grockit: Click to watch their Demo Video at TC50
What's it about: Massively Multi-player Online Learning. Traditional study groups taken online.
What's cool: The Conversation System for Collaboratove Learning.
What's the model: Collaborations with traditional players in the competitive examination space.
What's the challenge: Content. How do you scale the system for user-generated content?
Hot or Not: NOT

Akoha: Click to watch their Demo Video at TC50
What's it about: Mission cards. Buy a card and accomplish the mission and then pass on this mission card to your friend online for him/her to complete the mission.
What's cool: The attempt of make charity fun.
What's the model: The money generated through the mission card is donated to a charity of your choice. You get a simple mission like READ A BOOK or FEED A BLOGGER. You accomplish the mission and pass on the mission to your friend. And then they pass it around. It makes everyone feel like they are part of a mission originating from a charitable cause.
What's the challenge: This thing could see some traction amongst corporates as a CSR initiative. But they need to make it more compelling. It's just not there.
Hot or Not: NOT

Atmosphir: Click to watch their Demo Video at TC50
What's it about: A Collaborative Game-making and Deployment Platform. The Lego of Video Games.
What's cool: Democratization of game-making is here. This can completely change the market. Everybody could be making great games with this.
What's the model: Users create their own game and deploy and distribute it using the Atmosphir desktop client. Paid elements could be introduced such as characters and environments and levels.
What's the challenge: Making it simple enough for you and me to build games.
Hot or Not: HOT

Playce: Click to watch their Demo Video at TC50
What's it about: High-end online social gaming destination.
What's cool: Great graphics in online gaming.
What's the model: Playce is an online destination for gaming. They provide game developers with the gaming infrastructure to develop engaging games with great graphics at 30-50% of the current cost. Game is monetized through in-game ad placement and sale of virtual goods. The revenue is split with the game developer.
What's the challenge: Getting validation from the game developer community. I doubt the revenue share from virtual goods and in-game ad placement is incentive enough.
Hot or Not: NOT

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